FALSE LIGHT
Swipe a card left or right and live with what it does.
You're a heretic in Terra Tenebrae, a city where the church keeps a ledger on everyone. Keep four meters out of the red: Mark (how much they've noticed), Strain, Favor, and Hollow. Win by becoming Untaggable and waking up (the Double Crown), or by earning three people who'd answer at the fourth hour, a key, and a night's sleep (Ordinary Time).
THE MASKS
Each Mask is a way of playing, and each has her own music.
• Nyx: the Veil. Takes the edge off being seen. When she takes the wheel, nothing sees you, and it eats you alive.
• Eris: the Blade. Wants the fight. A wolf beaten clean forgets you; a wolf that beats you tells the street.
• Lilith: the Eye. Runs on wanting. Longing makes her knowledge bigger, and makes the Light call louder.
• The Bare Face: no armor. Meals and sleep count double. The road home.
Under pressure, a Mask can seize control until nightfall. The question isn't what you do. It's who decides.
THE FALSE LIGHT
When you're empty, the Light offers to fix everything. Everything turns gold, even your money, and every coin of it is owed back at the Reckoning.
• Runs are 2–5 minutes, built for a phone.
• A daily Vigil: same seed for everyone, one attempt, and a challenge link to hand a friend.
• 17 endings to find.
• Original score by VENEFICA LUX.
Content note: coercion, surveillance, and addiction as metaphor. It works through mechanism, not lecture.
| Updated | 6 hours ago |
| Published | 5 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | veneficalux |
| Genre | Card Game |
| Tags | daily, Dark Fantasy, Gothic, mobile, Narrative, occult, Roguelite, Short, Singleplayer, swipe |
| AI Disclosure | AI Assisted, Code, Graphics, Sounds, Text |



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